Project Panel
The Project Panel allows you to create, import, and manage all of the items used in your projects:
At the top, you can see:
- A bar for navigating your project's structure, usable only in Grid Mode (see below)
- An item creation bar to add to you project a new Composition, Audio Mix, Connected Composition and Audio Mix, 3D Scene and Directory (from left to right)
The Project Panel can create or import Compositions, Audio Mixes, Images, Videos and audio files, 3D Assets and 3D Scenes, Tables, Linked projects and Fonts.
It features two display modes, Tree of Grid , accessed via the button at the top right of the panel.
Tree mode:
Shows your project's organization in the form of a tree, displaying its contents in its entirety by unfolding each sub-folder.
Following the item names are several columns indicating:
- Item type: Composition, Folder, 3D Scene, Footage, etc
- Start and end timecodes and duration of animated items (movie or image sequence)
- Resolution: in pixels or using one the available Format Presets
- Frame-Rate: for animated items
- Sample-Rate: for audio items or video items containing at least one audio track
- File format: .exr, .jpg, .png, .mp3, .ac3, .aac, .flac, etc
- Image Bit-Depth: such as 8bpc, 10bpc, 16bpc or 32bpc
- Audio Channels: stereo, 5.1, 7.1, etc
- Audio Bit-Depth: 16-bit, 24-bit, 32-bit, etc
- Audio Codec
Tip
By clicking on the column header, you can change the item sorting order. By default, items are sorted by name.
Grid mode:
Each item in the current directory is shown as a thumbnail.
The navigation bar at the top allows you to:
- Go back or forward in the browsing history, using the first two arrows.
- Move up one level in the hierarchy
- From an icon representing a house, you can view each folder nested up to the current location. You can also click on each folder to access it.
A triangle to the right of the Grid icon opens an options box containing:
- Zoom Level: defines thumbnail size in pixels
- Sort by: defines the sorting of elements. By name, duration, creation date, resolution, etc
- Sort order: Ascending or Descending
Creating folders and organizing your work
To create a new folder, click on the + folder button at the top of the panel:
- In Tree mode, the current selection defines where the new folder will be created.
- In Grid mode, the new folder will be added to the current folder.
Moving items into folders
In Grid Mode:
You can click and drag any items into a child folder and then double-click it to go inside.
In the top navigation bar, you can see the current folder and its position in the path.
To move items into a previous folder, simply drag them on the bar to bring them back to another parant folder or the project root.
In Tree Mode:
This mode gives you a global view of your entire project, especially when all the sub-folders are unfolded.
Simply drag and drop the files to reorganize your project.
Importing items into the Project Panel
To import an item:
- Click on the arrow button named Import Files at the top of the panel and select the element you wish to add
- Press Ctrl / Cmd + I to import images, image sequences, movie or audio files
- Double-click in the empty area of the Panel to open the File Browser
- Right-click in the empty area to bring up the Import Files menu
- Drag And Drop any file from you system browser to the Project Panel.
- Add Image Sequences or Videos: connects to video, raster or vector images, and image sequences
- Add 3D Assets: connects to a .usd, .gltf/.glb, .fbx, .obj files.
- Add Tables: connects to a .csv file
- Add Fonts: connects to a .ttf or .otf file, to use a font not installed on your system
- Add Sub-Projects: connects to another Autograph project and references any of its compositions
Connecting and not importing
We use the term import but we should actually use the term connect”, which is quite different.
Connecting means that:
- Any external modification made to these items will automatically update the data Autograph uses - whether these items are images, 3D scenes, numerical data, or textual data.
- The project refers to them, but does not contain them. So, for example, if you copy a small project onto a USB stick and try to open it on another device without having copied the external resources as well, the project will be incomplete.
To retrieve all of these items, use the "Collect Files in Project"
Linking to another Autograph Project
Connecting to compositions in external projects:
To facilitate collaborative work, an Autograph project can reference compositions contained in other Autograph projects.
For example, one artist must focus on removing a green background behind an actor, while another artist works on reintegrating it into a viratual set.
The first artist can save their project without having to render their work. The second artist can then connect to the first artist's project in order to use the composition containing the actor without the background.
Connecting and not importing
As previously mentioned, the goal is to connect to another project and not to import it. Any modifications made to the project containing the actor will automatically be reflected in the project referencing it.
A referenced project will appear in the Project Panel with a link icon next to the Autograph logo.
Selecting a composition
Once connected, you just have to select this item to see the list of compositions it contains in the Properties section of the Inspector.
Once you've defined the composition to be rendered, you can drag and drop this linked item from the Project panel to the stack, just like any other image or video.
Warning
If you instantiate this element several times in the Timeline and wish to modify some parameters for one of them, such as choosing another composition in the linked project, you must unshare the composition selector.