Text
Controls
Parameter / Script Name | Type | Default | Function |
---|---|---|---|
Enabled / enabled | Boolean | On | |
Use Plain Text / use_plain_text | Boolean | Off | |
Source Text / plain_text | |||
Enable Extrude / enableExtrude | Boolean | Off | When checked, the Text will be extruded to create a 3D mesh |
Extrude Size / extrudeSize | Float | 0.05 | |
Extrude Offset / extrudeOffset | Float | 0 | Offset the extrude from the center |
Bevel Type / bevelType | Choice | Circle | - Straight - Circle - Inside Circle - Engraved - Expand - None |
Bevel Size / bevelSize | Float | 0 | Size of the Bevel. Clamp to half of Extrude Size. |
Bevel Segments / bevelSegments | Float | 2 | Number of extra segments composing the bevel |
Front Material / frontMaterial | Material Link | - | Link to a Material. When empty, use the Fill Color |
Bevel Material / bevelMaterial | Material Link | - | Link to a Material. When empty, use the Fill Color |
Body Material / bodyMaterial | Material Link | - | Link to a Material. When empty, use the Fill Color |
Back Material / backMaterial | Material Link | - | Link to a Material. When empty, use the Fill Color |
UV Calculation / uvType | Choice | Fit | - Fit: Calculates the UVs by fitting the shape position inside a unit square. The texture details will scale with the size of the shape. - Position: Calculates the UVs by using the shape position. Texture details will remain the same for all shapes. - Composition: Same as Position, but respect the Composition ratio. Usefull if the texture comes from a another Composition of the same size, or if the format of the image texture is set on Composition Format. |
Smooth Angle / autoSmoothAngle | Float | 30 | Auto smooth the normals along the shape if the angle is above the auto smooth parameter, in degree |
Anchor Point Grouping / anchorPointGrouping | Choice | Character | Grouping of anchor points for character scaling and rotation. - Character - Word - Line |
Fixed Text Box / useFixedTextBox | Boolean | Off | |
Text Box / textBox | 0, -500, 500, 0 | ||
Crop To Composition Format / cropToComp | Boolean | On | Crops the region of definition of this effect to the format of the composition. Useful to increase performance if you do not need the effect to be defined beyond the bounds of the composition. |
Motion-Blur Settings / motionBlurSettings | Choice | Disabled | - Disabled: Disable motion-blur for this layer - Use Composition Settings: The motion-blur quality and shutter settings of the Composition are used - Custom Settings: The motion-blur quality and shutter settings are local to this layer |
Motion-Blur Method / motionBlurAlgo | Choice | Sampling | - Steps: Legacy motion-blur method, that renders the text as many times as specified by the Number of Divisions parameter - Sampling: High fidelity motion-blur with customizable speed/quality |
Motion-Blur Quality Mode / mbQualityMode | Choice | Adaptive | Determines how the number of samples in the motion-blur computation. Adaptive uses a varying number of samples based on the speed of the element. In this mode the Motion-Blur Quality acts as a multiplier on the adaptive number of samples. Samples Count uses a user-supplied number of samples. - Adaptive - Samples Count |
Motion-Blur Samples Count / mbSamples | Float | 90 | Number of samples used to process the motion-blur. Higher means higher quality but longer to render. 0 disables motion-blur. |
Motion-Blur Quality / mbQuality | Float | 0.6 | Quality of the adaptive motion-blur sampling. 0 disables motion-blur. This acts as a multiplier on the number of samples determined by the adaptive mode. |
Motion Blur Divisions / divisions | Float | 1 | The number of samples to use for the motion-blur. The higher the number is, the more accurate is the motion-blur when large motion is involved, but the slower it is to render. |
Motion Blur Shutter Angle / shutterAngle | Float | 180 | The shutter angle controls the time period over which light can pass. A wider angle increases motion-blur |
Motion Blur Shutter Phase / shutterPhaseType | Choice | Centered | - Centered: The shutter opens half the shutter duration before the current time and closes half the shutter duration after - Start: The shutter opens at the current time and closes after the shutter duration is elapsed - End: The shutter opens at the current time minus the shutter duration and closes at the current time - Custom: The shutter opens at the time determined by a custom phase: the phase is an offset on the shutter angle, assuming the shutter opens at 0 |
Motion-blur Custom Phase / customPhase | Float | -90 | An offset to the shutter angle, assuming the shutter opens at 0: A Shutter angle of 180 with a phase of -90 means that the shutter will be opened half a frame, centered around the current time |