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Mosaic

Brief Description

Reduce the visual number of pixels in the image by making all neighbooring pixels in a \"Tile Size\" rectangular region having the same intensity.

Controls

Parameter / Script Name Type Default Function
Enabled / enabled Boolean On
Red / process_red Boolean On Enable the red channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Green / process_green Boolean On Enable the green channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Blue / process_blue Boolean On Enable the blue channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Alpha / process_alpha Boolean On Enable the alpha channel in output. Otherwise if there's a source the content of the main source is returned instead, else 0
Tile Mode / mode Choice Tile Size Select whether tiles are controlled based on their size or by specifying a number of tiles to fit in the image
- Tile Count
- Tile Size
Tile Size / tile_size Float 2D 10, 10
Tile Count / num_cells Float 2D 10, 10
Aspect Ratio / aspect_mode Choice Ignore In Tile Count mode or if Fit Tile Size is checked, this parameter lets you control the aspect ratio of the tiles. In Ingore mode, the number of tiles is respected both in X and Y dimension. In Width mode, the number of tiles horizontally is respected and the number of tiles vertically is adjusted to produce square tiles. In Height mode, the number of tiles vertically is respected and the number of tiles horizontally is adjusted to produce square tiles
- Ignore
- Width
- Height
Adjust Tile Size / adjust_tile_size Boolean Off When in Tile Size mode, adjust the tile size to fit entire tiles in the image
Anchor Point / anchor_point Choice Center Select the anchor point of the image where tiles are originated from
- Center
- Top Left
- Top Right
- Bottom Right
- Bottom Left
Offset / offset Float 2D 0, 0 Offset the tiles
Average Intensities / average Boolean Off When check, tile colors are based on the average of all original pixels that make up the tile instead of the nearest pixel color.
Mask / mask Image -
Mix / mix_with_source Float 1 Dissolves between the original image at 0 and the image with the effect applied at 1